Dale Steyn has reaffirmed his commitment to South African cricket, after an injury-riddled 2015-16 season had cast a shadow over his international future. Steyn missed six of South Africas eight Tests last season and was left out of the ODI side that toured the Caribbean for a triangular series in June but says he has returned even more in love with the game than he was before, and is even more determined to keep playing.I just want to play. I dont know if I will wake up in a month and cant do it anymore or if I will wake up in four years and cant do it anymore. I just really enjoy playing Test cricket. I love it. Its what I feel I have been put on earth to do, Steyn said. I do not know when to pull the plug or when the time to make that decision will come but if I am still making batters jump around and the pace is there, I will carry on doing what I am doing.Steyn was the leading wicket-taker in the two-match Test series against New Zealand with 10 scalps at 10.20 and claimed his 26th five-for in Centurion to end questions over whether he could regain the fitness and form of the past. When he struggled through last season questions were asked over whether Steyn was spent, but he insists he never thought so.No, there was never any doubt. I tried to rush back for the Bangalore Test and if I hadnt, I would have probably played the [rest of the] series against India, Steyn said, referring to the groin strain he picked up on that tour. Then, against England, I tried to go from 0 to 100 too quickly and I broke a bone in my shoulder which is very rare. It was not a case of age or ability. There was no doubt that my ability was there or that I could play this game anymore.Steyn worked his way back through T20, in the IPL, CPL and with Glamorgan, and still needed to prove to himself that he could bowl longer and more sustained spells. Before this Test series, he said he would be happy if he could just get through it injury free. He managed that after bowling more overs than anyone else in South Africas pace attack and re-established himself as the leader of the pack. Still, Steyn does not regard himself as more important than anyone else.This bowling unit is at a stage where everyone can rely on everybody - you dont have to rely on me, he said. Look at KG [Kagiso Rabada], he took 13 wickets here last time [against England]. Its now about the culture in the side. You can step in and perform. Its not aimed at one player to mentor anyone.That may be the case, but Steyn remains the spearhead in every way. He is now six wickets away from overtaking Shaun Pollock as South Africas leading Test wicket-taker. Considering he is committed to carrying on playing, he seems certain to achieve that, but maintained that is not the missing line on his CV.When I am 70 years old thats not what I am going to remember, Steyn said. I will remember tonight. I will remember winning in Australia, I will remember winning in England, and hopefully I will remember winning a World Cup too. Discount Basketball NCAA Jerseys .com) - The red-hot Los Angeles Kings will try to extend their winning streak to a season-high seven games when they visit the Edmonton Oilers for Sundays clash at Rexall Place. Wholesale Football College Jerseys . Its an influence in football and a big part of the game. http://www.cheapcollegechina.com/cheap-villanova-wildcats-jerseys-china_168m.html . 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With contributions to titles like Gears of War and Unreal Tournament 4, they are no strangers to the ups and downs of game development.While Psyonix may have been well versed in creating games, they were unceremoniously thrown into esports when a derivative to their multiplayer game Supersonic Acrobatic Rocket Powered Battle Cars (SARPBC) took off in a big way. Rocket League, released on July 7, 2015, has been a hit from the start, reaching 20 million unique players in a little over a year. Its thriving competitive scene began back in its beta with former SARPBC players, and one of the earliest challenges Psyonix faced with Rocket League was building a team to work on the games development as well as supporting the burgeoning esports scene.Although the ever-expanding Rocket League player base is huge and fuels growing events like the Rocket League Championship Series (RLCS), the incredible numbers arent the whole story behind the games success. Luke Thompson, one of the two esports and event managers at Psyonix, credited the games growth to the community and its sense of family, saying the best part of the phenomenon is how strongly the community has embraced the game and shared it with each other on a global scale. The Rocket League scene is essentially a large, extended family and that was really emphasized during the RLCS Live Finals.Josh Watson, the second of the esports and events managers, added, The growth of the game has exceeded all of our expectations. Wed hoped that Rocket League would do well, but we never imagined that a year later wed have almost 20 million players and still growing. Its really a testament to our players and our community who continue to create a welcoming environment to players new and old. Although it feels like a recent phenomenon, that sense of family had been built from years of SARPBC being a small game on the Playstation Network before transitioning to the breakout success that is Rocket League.The first season of the RLCS in early-mid 2016 wasnt without issue, even to the most basic extent. A major problem came up fast: what kind of tournament website could tolerate 20,000 unique players trying to register and play their matches? The options quickly thinned; an early plan with the site Challonge was scrapped in favor of a custom portal for the RLCS from the site Smmash.dddddddddddd.gg. Yet that was not the only struggle. When you have 1,900 teams playing across two days, you need a lot of people willing to help moderate and resolve disputes. Psyonix reached out to the community to find moderators for this herculean task, again demonstrating its willingness to work together with others in the esports scene to make the game tick. Despite the obstacles, the RLCS was an incredibly beloved event.One of the great successes of Rocket League has been its game balance. Psyonix works closely with both the competitive and casual scene, continuously discussing changes to both cars and maps to make the game feel better on both levels of play. This work came to fruition in the RLCS where casual players could by pure chance run into pro teams they only watch on stream, and yet both teams would be happy with recent changes to the game. The results of Psyonixs work accommodating casual and competitive players became especially apparent when both communities managed to agree on the banning of non-standard maps in the RLCS.The RLCS Season 1 Live Finals peaked with 84,000 concurrent viewers and had over a million unique viewers over the weekend of Aug. 6-7. With a highly successful first event and the backing of Psyonix, the community looks ready to bring the Rocket League esports scene into the mainstream. Although the tournaments achievements were primarily due to Psyonixs efforts, they remained humble. Said Thompson: Thank you! Our games success and the support weve had from our community is something that humbles us (and drives us) on a daily basis. We are where were at because of our amazing fans. We respect and appreciate them greatly.Psyonix may have had trouble focusing on the competitive side in addition to game development initially, but it seems theyve hit their stride in esports. The growth of the esports community has been really positive. Since the release of the game, our community has asked us to take Rocket League esports seriously, and its definitely a major focus moving forward, said Watson.And in case youre wondering about the RLCS in particular, he continued, We designed the RLCS so there was room to grow and the reception to Season 1 was even bigger than wed hoped. We have big goals for the RLCS long-term and were very excited to show our fans and our community what we have in store for next season. ' ' '